DISCOVER THE FUTURE OF CREATIVITY

Welcome to an inspirational event where world-leading research in visualization and AI meets cutting-edge education and community in media, graphics, design, and future technologies. In Norrköping — a unique hub for innovation with strong research environments, creative programmes, and a thriving ecosystem of companies in film, games, and digital experiences — we bring the industry together to explore how generative AI is shaping the creative sectors of tomorrow.

Agenda

13:00

Check-in

13:30

Welcome

13:35

Creating the Next-Generation Media Ecosystem through Strategic Collaboration

Anders Ynnerman, Professor of scientific visualization at Linköping University and the founder behind Visualization Center C brings an industry-oriented perspective on how strategic collaboration between academia, industry, and public actors is key to accelerating AI adoption, strengthening creative and technological ecosystems, and securing Sweden’s position as a global leader in next-generation media and innovation.

Read more
Anders Ynnerman
13:50

Test your knowledge of visual effects with Guldbagge winner Jacob Danell

Visual effects have helped filmmakers achieve impossible feats for a hundred years, but what does it take to fool viewers into believing what they see is real? Norrköping resident and four-time Guldbagge nominee and winner Jacob Danell will take you through some of his major projects and show you what actually goes on behind the scenes. In this lecture, we will talk about everything from visual effects, special effects, robots, home-built projects, practical solutions and everything under the concept "If it's stupid but works, it aint stupid".

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Jacob Danell
14:15

AI-generated media & the law - a short introduction

The use of AI for the creation of images, music, videos and texts is both an area that is lamented for its destructive impact (making it difficult for creative professionals to make a living, de-skilling, offensive and/or illegal deepfakes, etc.) and celebrated (democratization of creativity). In this talk Katja de Vries, associate professor in public law at Uppsala University, gives a short introduction to copyright matters (the use of works as training data and proposals for licensing models), as well as data protection and privacy questions.

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Katja de Vries
14:40

Coffee mingle

15:10

Applying ML Research to Games and Game production

Machine Learning has the potential to revolutionize how games are created and played. This talk with Linus Gisslén at Electronic Arts (EA) will give insight into the research that is required to get there, mixed with examples of use-cases that SEED & Electronic Arts has developed over the years. The goal with this talk is to spark ideas and to give the audience a sense of what is possible, but also the limitations of machine learning and game production.

Read more
Linus Gisslén
15:45

When Visual Computing and AI meet Visual Creativity

Jonas Unger is a Professor of Visual Computing at Linköping University, specializing in rendering, image synthesis, and data-driven graphics. His research connects advanced algorithms and machine learning with real-world applications in digital media production. At Next Gen Media, he presents a foresight into how we are moving beyond simulation to build a truly shared reality and how next generation of AI research requires unprecedented scale and seamless interaction.

Read more
Jonas Unger
16:05

Dome treat: Behind the scenes of Once Upon the Moon

Get a sneak preview of the upcoming show Once Upon the Moon by Director Carter Emmart, currently in production at the Visualization Center. Using data visualization and archival footage from the final three Apollo missions, this show brings audiences back to the Moon. By aligning astronaut recordings with digitally reconstructed terrain in OpenSpace, the lunar surface is explored as both a scientific and historical landscape. Once Upon the Moon demonstrates how immersive, open-source visualization can preserve the legacy of past exploration while inspiring future human presence on the Moon.

Read more
Carter Emmart
16:40

Panel: The Future of Creativity in the Age of Generative AI

In this closing panel, speakers from games, visual effects, and law come together to reflect on how generative AI is reshaping creative industries. Moderated by Anders Ynnerman, the discussion connects today’s themes and offers a forward-looking trend outlook on creative workflows, technological possibilities, legal challenges, and the future of next-generation media.

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17:00

After Work with burgers, demos and networking

Everything you need to know

Date: Thursday, January 22, 13:00 - 17:00 + after-work

Location: Visualization Center C, Norrköping 

Language: The event will be held in English 

Register by: Monday, January 19

Agenda:

  • 13:00–13:30 Check-in 
  • 13:30–17:00 Keynotes, fireside chat, lectures and coffe mingel
  • 17:00–19:00 After Work at C with AI-demos and networking
Waiting list

Speakers

Linus Gisslén

Linus Gisslén is team lead for the Intelligent Agent reseach vector that applies state-of-the-art machine learning techniques to game AI and game testing. His research interest is mainly in the application of ML in games, which includes self-learning agents, procedural content generation, and language models. SEED is an advanced R&D group at Electronic Arts (EA) whose purpose is to push the boundaries of game experiences and to drive innovation in how games are created and played in the future.

Read more

Applying ML Research to Games and Game production

Machine Learning has the potential to revolutionize how games are created and played. This talk with Linus Gisslén at Electronic Arts (EA) will give insight into the research that is required to get there, mixed with examples of use-cases that SEED & Electronic Arts has developed over the years. The goal with this talk is to spark ideas and to give the audience a sense of what is possible, but also the limitations of machine learning and game production.

Read more

Jacob Danell

Jacob Danell is an award-winning Swedish expert in visual effects and the CEO of Ember Light. In January 2025, he won a Guldbagge Award for Best Visual Effects for the film Den svenska torpeden.

Read more

Test your knowledge of visual effects with Guldbagge winner Jacob Danell

Visual effects have helped filmmakers achieve impossible feats for a hundred years, but what does it take to fool viewers into believing what they see is real? Norrköping resident and four-time Guldbagge nominee and winner Jacob Danell will take you through some of his major projects and show you what actually goes on behind the scenes. In this lecture, we will talk about everything from visual effects, special effects, robots, home-built projects, practical solutions and everything under the concept "If it's stupid but works, it aint stupid".

Read more

Katja de Vries

Katja de Vries is an associate professor in public law at Uppsala University. Her current research focuses on the challenges that AI-generated content poses to data protection, intellectual property and other fields of law.

Read more

AI-generated media & the law - a short introduction

The use of AI for the creation of images, music, videos and texts is both an area that is lamented for its destructive impact (making it difficult for creative professionals to make a living, de-skilling, offensive and/or illegal deepfakes, etc.) and celebrated (democratization of creativity). In this talk Katja de Vries, associate professor in public law at Uppsala University, gives a short introduction to copyright matters (the use of works as training data and proposals for licensing models), as well as data protection and privacy questions.

Read more

Carter Emmart

Carter Emmart is the former Director of Astrovisualization at the American Museum of Natural History in New York and a Wallenberg Guest Professor in Visual Science Communication at Linköping University and the director of the upcoming dome show Once Upon the Moon. With unique data and visual content he brings us back to the Apollo missions and reflections on where we are heading in upcoming space missions.

Read more

Dome treat: Behind the scenes of Once Upon the Moon

Get a sneak preview of the upcoming show Once Upon the Moon by Director Carter Emmart, currently in production at the Visualization Center. Using data visualization and archival footage from the final three Apollo missions, this show brings audiences back to the Moon. By aligning astronaut recordings with digitally reconstructed terrain in OpenSpace, the lunar surface is explored as both a scientific and historical landscape. Once Upon the Moon demonstrates how immersive, open-source visualization can preserve the legacy of past exploration while inspiring future human presence on the Moon.

Read more

Anders Ynnerman

Anders Ynnerman is a Professor of scientific visualization at Linköping University and the founder behind Visualization Center C. With extensive experience building large-scale research infrastructures and cross-sector partnerships, he has been instrumental in advancing Sweden’s capacity in visualization, AI, and immersive technologies. At Next Gen Media, he brings an industry-oriented perspective on how strategic collaboration between academia, industry, and public actors is key to accelerating AI adoption, strengthening creative and technological ecosystems, and securing Sweden’s position as a global leader in next-generation media and innovation.

Read more

Creating the Next-Generation Media Ecosystem through Strategic Collaboration

Anders Ynnerman, Professor of scientific visualization at Linköping University and the founder behind Visualization Center C brings an industry-oriented perspective on how strategic collaboration between academia, industry, and public actors is key to accelerating AI adoption, strengthening creative and technological ecosystems, and securing Sweden’s position as a global leader in next-generation media and innovation.

Read more

Jonas Unger

Jonas Unger is a Professor of Visual Computing at Linköping University, specializing in rendering, image synthesis, and data-driven graphics. His research connects advanced algorithms and machine learning with real-world applications in film, games, and digital media production. At Next Gen Media, he offers a forward-looking perspective on how generative AI is reshaping creative workflows, visual realism, new forms of expression across the creative industries.

Read more

When Visual Computing and AI meet Visual Creativity

Jonas Unger is a Professor of Visual Computing at Linköping University, specializing in rendering, image synthesis, and data-driven graphics. His research connects advanced algorithms and machine learning with real-world applications in digital media production. At Next Gen Media, he presents a foresight into how we are moving beyond simulation to build a truly shared reality and how next generation of AI research requires unprecedented scale and seamless interaction.

Read more

Questions?

If you have any questions about this event, please contact kristin.blomgren@visualiseringscenter.se.

Organizers

At our events, we often take photographs and/or record video for use on social media. Please contact us at kristin.blomgren@visualiseringscenter.se or speak to a member of our staff if you do not wish to appear in such material.